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Checkers endgames: how to win with kings

Being a man up isn’t the same as winning. The endgame is where you turn an extra piece into a win, or hold a draw when you’re behind. These are the endings every player needs, each with a board to try.

Short answer

In a checkers endgame, two kings beat one, but only if you drive the lone king out of the double corner. With more pieces, swap off until it’s two against one. And watch the opposition: in a standoff, the side that has to move often loses.

One king against one: run for the double corner

Why the double corners are safe. A lone king heads for a double corner, where it can’t be trapped. The other king tries to cut it off and pin it on the edge.

1 King v 1 King: Why the double corners are safe.Take the 1 King v 1 King lesson in Checky

Two kings against one: force it out

Forcing a king out of the double corner. Two kings beat one in the open. Bring both kings over, step into the double corner yourself, and force the lone king out.

2 Kings v 1 King: Forcing a king out of the double corner.Take the 2 Kings v 1 King lesson in Checky
2 Kings v 1 King: Forcing a king out of the double corner.Take the 2 Kings v 1 King lesson in Checky

Three kings against two: force a swap

Forcing a swap. Keep offering swaps until one can’t be avoided. Then it’s two kings against one, which you know how to win.

3 Kings v 2 Kings: Double Corner: Forcing a swap.Take the 3 Kings v 2 Kings: Double Corner lesson in Checky

The opposition: when having to move loses

When being on turn is the problem. The opposition only matters in the endgame. In a standoff, whoever has to move loses, so keep a spare move in hand.

The Opposition: When being on turn is the problem.Take the The Opposition lesson in Checky
The Opposition: When being on turn is the problem.Take the The Opposition lesson in Checky

The race to crown

Count the moves before you run. Before you run for a king, count how many moves each side needs, and where the new king will land.

The Race to Crown: Count the moves before you run.Take the The Race to Crown lesson in Checky

First Position

The ending every serious player has to know. With the opposition, two kings beat a king and man confined to one side. Chase the king, force the man forward, and cut it off.

First Position: The ending every serious player has to know.Take the First Position lesson in Checky
First Position: The ending every serious player has to know.Take the First Position lesson in Checky

The waiting move

Sometimes the best move does nothing. If your opponent is short of safe moves, don’t change anything. Make a quiet move and let them come to you.

The Waiting Move: Sometimes the best move does nothing.Take the The Waiting Move lesson in Checky

Saving a game a man down

Hold one enemy man still, and you can draw. A piece down, you can still draw if you can hold one enemy man frozen on the edge.

Saving a Game a Man Down: Hold one enemy man still, and you can draw.Take the Saving a Game a Man Down lesson in Checky

Practise your endings

Checky’s Endgames track has lessons on every ending here and many more, from king endings to the classic positions of the old masters. And its engine knows the exact result of every position with five pieces or fewer, so when a game review says an ending was won, it was. Take the endgame lessons in Checky.

Questions people ask

Can one king beat one king in checkers?

No. A lone king that reaches a double corner can’t be trapped, so one king against one is a draw.

How do you win with two kings against one?

Bring both kings over, step into the double corner yourself, and force the lone king out where it can be trapped.

What is the opposition in checkers?

In a standoff late in the game, the side that has to move can be forced to give ground and lose. Having the opposition means your opponent is the one who has to move.

What is First Position in checkers?

A classic ending where two kings beat a king and a man confined to one side of the board. With the opposition it’s a win, and without it a draw.

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